Hello! I mostly code in C (or in Java to make GUIs). I rarely fully finish my projects, but I regularly reopen them to improve them further and maybe at some point I'll have finished a currently unfinished project XD.
Watch my videos here.
Tangris A game for the NES similar to the well known game with falling tetrominos, but with tangrams :D, written in assembly (not finished yet).
Lifeless A small puzzling platformer for the NES (not finished yet).
Antwars (Ludum Dare 56 compo) A small strategy game. (play it on itch.io)
Simple raycaster A very fast raycaster.
The seven crystals (Ludum Dare 55 jam) A dungeon exploration game where you fight mobs in procedurally generated dungeons. (play it on itch.io)
Solitude A small platformer for the NES (not finished yet).
Dino NES A dino game for the NES. (play it on itch.io)
MibiCraft A small sandbox building game (not finished at all).
MossyDungeon A speedrunning platformer where the floor breaks after some time. (play it on itch.io)
BREAKMOLE Whac-A-Mole + BREAKOUT for a twice as fun experience! (play it on itch.io)
MibiFlightSimulator A small unrealistic flight simulator.
CalcRace A small game to get better in mental calculation!
Neslib ship battle One of my first video games! It's the first real program I wrote in C (the code is awful)
HexSpy A native hex editor for the Haiku operating system written in C++ (not finished yet and requires a lot of refactoring).
HTML NES asm A small assembler to compile 6502 assembly into NES roms directly in a web brower (try it here).
lizylang A lisp dialect with lazy evaluation (not fully working yet).
tinytiled A small library to load tiled maps in python.
MibiNESTools An IDE to make NES games.
MibiEngine A small game engine to code games in C for 20 year old computers. (not finished yet).
MibiMdEditor A Markdown editor using GTK4 written in Vala.
Une réalité trop belle pour rester (prototype 2) A small platformer with realistic physics in a non euclidian world (that I haven't implemented yet), which I haven't finished.
Racer 3D A small wireframe game that uses my custom library, libMicrofx.
libMicrofx A small library that uses syscalls, which makes creation of really small add-ins easier.
What CASIOn't A small demoscene.
Collab RPG A RPG I contributed a lot to.
libSCII A small library to make RPGs (with ASCII art in a simple shell) in python.
Builder A small Terraria/Minecraft in 2D clone, with atrocious code and horrible physics.
limg My image format that uses RGB565 colors (but it has no compression).