Hello! I mostly code in C (or in Java to make GUIs). I rarely fully finish my projects, but I regularly reopen them to improve them further and maybe at some point I'll have finished a currently unfinished project XD.
Watch my videos here.
bootris A small 510 bytes (+2 byte magic number to make it bootable) clone of the famous video game with falling tetrominos written in 16bit real mode x86 assembly (unfinished, having some trouble to fit more code in it).
mushroom_champ A small game for the NES where one farms giant mushrooms (unfinished).
GOLD HUNGER (Ludum Dare 57 jam) A small game made with MibiEngine2 where you need to eat some minerals as fast as possible or you starve (play it on itch.io).
Tangris A game for the NES similar to the well known game with falling tetrominos, but with tangram pieces instead :D, written in assembly (not finished yet).
Lifeless A small puzzling platformer for the NES (not finished yet).
Antwars (Ludum Dare 56 compo) A small strategy game. (play it on itch.io)
Simple raycaster A very fast raycaster.
The seven crystals (Ludum Dare 55 jam) A dungeon exploration game where you fight mobs in procedurally generated dungeons. (play it on itch.io)
Solitude A small platformer for the NES (not finished yet).
Dino NES A dino game for the NES. (play it on itch.io)
MibiCraft A small sandbox building game (not finished at all).
MossyDungeon A speedrunning platformer where the floor breaks after some time. (play it on itch.io)
BREAKMOLE Whac-A-Mole + BREAKOUT for a twice as fun experience! (play it on itch.io)
MibiFlightSimulator A small unrealistic flight simulator.
CalcRace A small game to get better in mental calculation!
Neslib ship battle One of my first video games! It's the first real program I wrote in C (the code is awful)
PhosphorEngine A small text adventure engine for the web powered by a very small RISC-V VM written in JavaScript. I made it originally for the js13k 2025 jam, but didn't finish it in time.
MibiEngineN A small engine (more a template) for the NES using the NROM mapper (unfinished).
MibiNES A small cycle-accurate NES emulator.
nes_opcode_tester A small utility to test the behavior of opcodes on the NES. It currently only supports testing immediate addressing mode opcodes.
zipgit Some shell scripts to create a git repository from ZIP archives.
MibiEngine2 My new game engine (if it can even be called a game engine) that uses OpenGL ES (but will be able to support other rendering APIs) and has very few dependencies.
HexSpy A native hex editor for the Haiku operating system written in C++ (not finished yet and requires a lot of refactoring).
HTML NES asm A small assembler to compile 6502 assembly into NES roms directly in a web brower (try it here).
lizylang A lisp dialect with lazy evaluation (not fully working yet).
md2bb A markdown to BBCode converter (unfinished).
MibiNESTools An IDE to make NES games.
MibiEngine A small game engine to code games in C for 20 year old computers. (not finished yet).
MibiMdEditor A Markdown editor using GTK4 written in Vala.
liburt A small highly portable drop-in replacement for libgcc or compiler-rt (unfinished). I started making it for PhosphorEngine, because I didn't managed to get libgcc compiled for RV32I.
Mibitype A font loading and rendering library (in a very early state).
tinytiled A small library to load tiled maps in python.
FxPyEdit A small python script editor for the Graph 35+e II calculators, which is meant to be better than the included editor.
Une réalité trop belle pour rester (prototype 2) A small platformer with realistic physics in a non euclidian world (that I haven't implemented yet), which I haven't finished.
Racer 3D A small wireframe game that uses my custom library, libMicrofx.
libMicrofx A small library that uses syscalls, which makes creation of really small add-ins easier.
What CASIOn't A small demoscene.
Collab RPG A RPG I contributed a lot to.
libSCII A small library to make RPGs (with ASCII art in a simple shell) in python.
Builder A small Terraria/Minecraft in 2D clone, with atrocious code and horrible physics.
3D Pyxel demo Some very basic 3D. This small demo was made in ca. 6h without searching anything on the internet (but I fixed some bugs since, by searching the correct formulas online).
limg My image format that uses RGB565 colors (but it has no compression).